At 10th level, he adds Dreadful Carnage and Critical Focus to the list. To gain one additional rage power he or she must meet all of the prerequisites for this rage power. You receive a +1 circumstance bonus on attack rolls made with thrown splash weapons. This ability works like evasion, except that while the character still takes no damage on a successful Reflex saving throw against attacks, he henceforth takes only half damage on a failed save. If you hit, you can continue to make attacks against foes adjacent to the previous foe, so long as they are within your reach. Benefits: Choose one kind of light or one-handed piercing weapon (such as the rapier). Your skill with your favored weapon can frighten enemies. This bonus to damage stacks with other damage roll bonuses, including any you gain from Weapon Specialization. Conjuerors and clerics do the same better. Its effects do not stack. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. Knowledgeable, patient, and skilled hunters, these rangers hound man, beast, and monster alike, gaining insight into the way of the predator, skill in varied environments, and ever more lethal martial prowess. Treat your caster level as being two higher for all level-variable effects of the spell. You know how to work together to trip your foes. Your spells break through spell resistance more easily than most. Benefit: While wielding the weapon in which you have Weapon Focus, you can perform a bewildering show of prowess as a full-round action. Make a Persuasion (intimidate) check to demoralize all foes within 30 feet who can see your display. This feat has no effect on exhausted creatures. You can make free attacks on foes that you knock down. Add +1 to the Difficulty Class for all saving throws against spells that deal damage of the energy type you select. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. Its effects stack. If you make a melee attack, and your target drops to 0 or fewer hit points as a result of your attack, you can make another melee attack using your highest base attack bonus against another opponent within reach. Your number of sneak attack dice cannot exceed half your character level (rounded up). You must choose to use this feat before the attack roll, and its effects last until your next turn. Your physical might is intimidating to others. Benefit: Select one spell. At 6th level, he adds Improved Two-Weapon Fighting to the list. You must choose to use this feat before making an attack roll, and its effects last until your next turn. Alchemist, Winged Marauder: Dire Bat or Giant Vulture only. You become proficient with Tower Shields. You can make a single attack that deals incredible damage. Special: You can gain Extra Lay On Hands multiple times. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. Pathfinder: Kingmaker has been released by Developer Owlcat Games and Publisher Deep Silver on PC. Your quick reflexes allow you to react rapidly to danger. This ability functions like the druid animal companion ability (which is part of the Nature Bond class feature), except that the ranger's effective druid level is equal to his ranger level –3. https://pathfinderkingmaker.gamepedia.com/Feats?oldid=23714. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. The effects do not stack. You can cast spells while using wild shape. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. Their abilities allow them to deal significant harm to specific types of foes, but their skills are valuable against all manner of enemies. You can throw four additional bombs per day. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total. "Rangers are deft skirmishers, either in melee or at range, capable of skillfully dancing in and out of battle. … The effects of this feat do not stack. This feat has no effect on creatures that do not rely on eyes for sight or creatures with more than two eyes. Your attacks with the chosen weapon are more devastating than normal. Special: You can gain Greater Weapon Focus multiple times. 1D Bullseye Shot - Move action = +4 on next R attk You become proficient with all Simple Weapons. Whenever you successfully trip an opponent, that opponent provokes attacks of opportunity. The ranger’s expertise manifests in the form of bonus feats … You get a +2 bonus on caster level checks (1d20 + caster level) made to overcome a creature's spell resistance. Apply precision-based damage (such as sneak attack) and critical hit damage only once for this attack. Roll the weapon's damage dice for the attack four times and add the results together before adding bonuses from Strength, weapon abilities (such as flaming), precision based damage, and other damage bonuses. This bonus stacks with the bonus granted by Trip. A helpless character does not gain the benefit of evasion. Each time you take the feat, it applies to a new school to which you already have applied the Spell Focus feat. Saving throws and opposed rolls are not affected, nor are spells without random variables. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. A successful Fortitude save reduces the duration to 1 round. You take only a –1 penalty on attack rolls for fighting defensively. At 2nd level, the ranger can select from Dazzling Display, Power Attack, and Intimidating Prowess. Add your shield's enhancement bonus to attack and damage rolls made with the shield as if it were a weapon enhancement bonus. You have become proficient with Bucklers, Light Shields, and Heavy Shields, Shield Proficiency with Bucklers, Light, and Heavy Shields. Once per round when you would normally be hit with an attack from a ranged weapon (not including spell effects, natural attacks, or massive ranged weapons), you may deflect it so that you take no damage, as if you had the Deflect Arrows feat. Archery rangers can output buckets of damage once you have the feats for it, and although I've never been fond of dual-wielding, Rangers can do it very well (just go all STR and get the 2WF feats without prereqs from the Style bonus feats), especially if they're focusing their Favoured Enemy. You can easily move through a dangerous melee. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. The DC of this Fortitude save is equal to 10 + your base attack bonus. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. The effects of this feat last until your next turn. Total concealment provides their normal benefits against your ranged attacks. When you channel positive energy to damage undead or channel negative energy to damage living, you do not affect allies. You cannot bull rush a creature into a square that is occupied by a solid object or obstacle. You get a +4 bonus on initiative checks. With a light weapon, elven curve blade, estoc, rapier, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. Benefit: Whenever you are adjacent to an ally who also has this feat, you receive a +4 competence bonus on concentration checks. Benefit: You gain a +2 bonus on all damage rolls you make using the selected weapon. You can attempt to disarm a foe in melee as a standard action. You are a master at your chosen weapon. You must be using a shield to use this feat. The AC bonus granted by any medium armor that you equip increases by 1. An empowered, maximized spell gains the separate benefits of each feat: the maximum result plus half the normally rolled result. The AC bonus granted by the selected armor increases by 1. When using the weapon you selected, your threat range is doubled. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance.I will use the color coding scheme which has become common among Pathfinder build handbooks. This ability works only with unarmed strikes, no matter what other abilities you might possess. If your ally is wielding a buckler or a light shield, your shield bonus increases by +1. If you successfully pinpoint an invisible or hidden attacker within 30 feet, that attacker gets no advantages related to hitting you with ranged attacks. Continuation of my old Pathfinder: Kingmaker Ranger Tony playthrough with a party of Rangers (and Linzi) ... Pathfinder: Kingmaker - Teamwork Feats - … You become proficient with all Martial Weapons. https://pathfinderkingmaker.gamepedia.com/Ranger?oldid=3734. Benefit: All variable, numeric effects of a spell modified by this feat are maximized. This is a mod for Pathfinder:Kingmaker that replaces original game flanking mechanics to that of pnp pathfinder. It is an isometric CRPG fantasy game based on the popular Pathfinder franchise. Select one spell. At 4th level, a ranger forms a bond with his hunting companions. Your ally's eyes are your own, and yours are his. Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it. 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2020 pathfinder: kingmaker ranger feats